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Atop the Big Pointy Building in the Financial district.
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While introduced in GTA San Andreas, GTA games released prior to The Ballad of Gay Tony have not resumed the adoption of the parachute and retain pre-GTA San Andreas fall damage, albeit being slightly more realistic. After landing, the parachute is removed from the player's inventory. Parachutes also introduce the concept of "freefalling" as the player is capable of entering a controlled diving position after jumping from a high altitude whenever he is wearing a parachute, rather than flailing whenever they fall from a height without one. Pulling back on the parachute also allows the player to land running, instead of falling prone, as occurs when not pulling back. Once the parachute is deployed, the player may control their descent by rotating left and right, and by pushing forward or pulling back on the main control to speed up and slow their rate of descent. However, there are a few seconds of delay after leaping from an elevation before deployment is possible. Utilizing the parachute is done by pressing the "fire" key, as with weapons. The parachute was introduced as a life-saving option, available in various high elevations throughout the state of San Andreas, including building rooftops, or after exiting any flying vehicles from great heights after obtaining a pilot's license. GTA San Andreas introduced a more realistic range of damage incurred to the player when falling, where the severity of damage is amplified jumps from moderate heights will deduct substantial amounts of the player's health, while jumps from extreme heights may result in certain death. The parachute HUD icon in GTA San Andreas. A lack of aircraft and ability to eject from moving vehicle or technical limitations in early GTA games are also factors for the late adoption of the parachute. a moderately tall skyscrapers), although death may still be achieved by jumping off the rooftops of the tallest skyscrapers via extraordinary means (such as a third party teleporter or jetpack).
#GTA BALLAD OF GAY TONY HIGH DIVE FULL#
While considerable damage may occur as a result of falling in Grand Theft Auto 1 and Grand Theft Auto 2, the top-down environment resulted in restricted height of buildings, lowering the possibility of such fatalities with a full health, the player may fall roughly four times from a moderately high ramp before dying.īy Grand Theft Auto III and Grand Theft Auto: Vice City, the player is allowed to access rooftops of multistory buildings and skyscrapers, but the player's resilience to damage by falling in both games is increased to a level where it is possible to unrealistically survive jumps off from a substantial height (i.e. In GTA games prior to GTA San Andreas, death by falling occurs less frequently, resulting in the lack of need for parachutes.